Analysis of tangible technologies for childhood education and main pedagogical strategies
DOI:
https://doi.org/10.21556/edutec.2021.76.2085Keywords:
tangible technologies, early childhood education, methods, pedagogical strategiesAbstract
This study reviews the scientific literature on the use of tangible technologies in early childhood education to a) identify which tangible technologies have been used; b) recognize the educational objectives of using these technologies; and c) present a synthesis of the available empirical evidence on their educational effectiveness. The systematic search was conducted in the "Web of Science" database and analyzed using the scientific software tool "Science Mapping Analysis". Then, 29 relevant papers from the last five years were included in the review study. For each article, the purpose of the study, the type of tangible technology used, the research method applied, the characteristics of the sample and the main results obtained were analyzed. The articles reviewed suggest that the main tangible technology used in early childhood education is the digital tablet and literacy (basic and emergent) is the most studied area, and with promising results.
Downloads
References
Alhinty, M. (2015). English-Language Learning at their Fingertips: How Can Teachers Use Tablets to Teach EFL Children?. International Journal of Mobile and Blended Learning (IJMBL), 7(2), 45-63.
Antle, A. N. (2007). The CTI framework: informing the design of tangible systems for children. Proceedings of the 1st international conference on Tangible and embedded interaction. ACM.
Antle, A. N. & Alyssa F. (2013). Getting down to details: Using theories of cognition and learning to inform tangible user interface design." Interacting with Computers 25.1: 1-20.
Arnott, L., Deirdre G. & Pauline D. (2016). Lessons from using iPads to understand young children's creativity. Contemporary Issues in Early Childhood 17, no. 2: 157-173.
Bers, M.U., Flannery L., Kazakoff E. & Sullivan A. (2014). Computational thinking and tinkering: Exploration of an early childhood robotics curriculum. Computers & Education 72:5-157.
Blackwell, C. K., Lauricella A. & Wartella E. (2016). The influence of TPACK contextual factors on early childhood educators' tablet computer use. Computers & Education 98: 57-69.
Blum-Ross, A., Donoso, V., Dinh, T., Mascheroni, G., O'Neill, B., & Riesmeyer, C. (2018). Looking forward: Technological and social change in the lives of European children and young people.
de la Guía, E., López-Camacho V., Orozco-Barbosa L., Brea-Luján V., Ruiz-Penichet, V. & Lozano-Pérez M. (2016). Introducing IoT and Wearable Technologies into Task-Based Language Learning for Young Children. In TLT, vol. 9, no. 4, pp. 366-378.
Dunn, J., Gray C., Moffett P. & Mitchell D. (2018). It's more funner than doing work: children's perspectives on using tablet computers in the early years of school. Early Child Development and Care 188, no. 6: 819-831.
Edwards, S., Nolan, A., Henderson, M., Mantilla, A., Plowman, l. & Skouteris H. (2018). Young children's everyday concepts of the internet: A platform for cyber‐safety education in the early years. British Journal of Educational Technology 49, no. 1: 45-55.
Elkin, M., Sullivan A. & Umaschi Bers, M. (2016). Programming with the KIBO robotics kit in preschool classrooms. Computers in the Schools 33, no. 3: 169-186.
Fleer, M. (2014). "The demands and motives afforded through digital play in early childhood activity settings." Learning, Culture and Social Interaction 3, no. 3: 202-209.
Granic, I., Lobel A. & Engels R. (2014). The benefits of playing video games. American psychologist 69, no. 1: 66.
Ogelman, G., Güngör H., Körükçü O. & Sarkaya H. (2018). Examination of the relationship between technology use of 5–6 year-old children and their social skills and social status. Early Child Development and Care 188, no. 2: 168-182.
ISFE (2012). Retrieved from: http://www.isfe.eu/videogames-europe-2012-consumer-study.
Ishii, & Brygg U. (1997). Tangible bits: towards seamless interfaces between people, bits and atoms. Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. ACM.
Kanaki, K. & Kalogiannakis M. (2018). Introducing fundamental object-oriented programming concepts in preschool education within the context of physical science courses. Education and Information Technologies: 1-26.
Kervin, L. K. (2016). Powerful and playful literacy learning with digital technologies: 64.
Kucirkova, N. (2017): iRPD—A framework for guiding design‐based research for i P ad apps. British Journal of Educational Technology 48, no. 2: 598-610.
Lu, Y., Ottenbreit-Leftwich, A., Ding, A. & Glazewski K. (2017). Experienced iPad-Using Early Childhood Teachers: Practices in the One-to-One iPad Classroom. Computers in the Schools 34, no. 1-2: 9-23.
Markova, M.S., Wilson, A. & Stumpf S. (2012). Tangible user interfaces for learning. International Journal of Technology Enhanced Learning 4.3-4: 139-155. DOI: https://doi.org/10.1166/jctn.2019.8561
Marsh, J. A. (2017). The internet of toys: A posthuman and multimodal analysis of connected play. Teachers College record (1970) 119, no. 15. DOI: https://doi.org/10.1080/15420353.2020.1760175
Marshall, P. (2007). Do tangible interfaces enhance learning?. In Proceedings of the 1st international conference on Tangible and embedded interaction. ACM. DOI: https://doi.org/10.25304/rlt.v28.2468
Martínez, Mª. A., Cobo, M., Herrera, M. & Herrera-Viedma, E. (2015). Analyzing the scientific evolution of social work using science mapping. Research on Social Work Practice 25, no. 2: 257-277. DOI: https://doi.org/10.1007/978-3-658-27602-7_7
Mertala, P. (2016). Fun and games-Finnish children's ideas for the use of digital media in preschool. Nordic Journal of Digital Literacy 11, no. 04: 207-226. DOI: https://doi.org/10.1186/s41239-019-0176-8
Miller, E. B. & Warschauer, M. (2014). Young children and e-reading: research to date and questions for the future." Learning, Media and Technology 39, no. 3: 283-305. DOI: https://doi.org/10.1186/s41239-021-00282-x
Montessori, M. (1917). The Advanced Montessori Method. Vol. 1. Frederick A. Stokes Company. DOI: https://doi.org/10.5931/djim.v12i1.6449
Moore, H. & Adair J. (2015). I'm just playing iPad: Comparing prekindergarteners' and preservice teachers' social interactions while using tablets for learning." Journal of Early Childhood Teacher Education 36, no. 4: 362-378. DOI: https://doi.org/10.1177/1473871615594652
Nácher-Soler, V. E., García Sanjuan, F., & Jaén Martínez, F. J. (2015). Game technologies for kindergarten instruction: Experiences and future challenges. CEUR Workshop Proceedings.
Neumann, M. M. (2014). An examination of touch screen tablets and emergent literacy in Australian pre-school children. Australian Journal of Education 58, no. 2: 109-122. DOI: https://doi.org/10.1080/03004279.2020.1840605
Neumann, M. (2017). Parent scaffolding of young children's use of touch screen tablets. Early Child Development and Care: 1-11. DOI: https://doi.org/10.14763/2020.2.1481
Neumann, M. (2018). Using tablets and apps to enhance emergent literacy skills in young children. Early Childhood Research Quarterly 42: 239-246. DOI: https://doi.org/10.1080/01616846.2020.1773749
Neumann, M. (2016). Young children's use of touch screen tablets for writing and reading at home: Relationships with emergent literacy. Computers & Education 97: 61-68. DOI: https://doi.org/10.1007/s11423-019-09706-y
Neumann, M. & Neumann, D. (2017). The use of touch-screen tablets at home and pre-school to foster emergent literacy. Journal of Early Childhood Literacy 17, no. 2: 203-220.
Neumann, M., Finger, G. & Neumann D. (2017). A conceptual framework for emergent digital literacy. Early Childhood Education Journal 45, no. 4: 471-479.
Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. Basic Books, Inc. DOI: https://doi.org/10.3127/ajis.v24i0.2793
Patchan, M. & Puranik, C. (2016). Using tablet computers to teach preschool children to write letters: Exploring the impact of extrinsic and intrinsic feedback. Computers & Education 102: 128-137. DOI: https://doi.org/10.1179/2047480615Z.000000000329
Price, S., Jewitt, C. & Crescenzi, L. (2015). The role of iPads in pre-school children's mark making development. Computers & Education 87: 131-141. DOI: https://doi.org/10.1080/1369118X.2020.1716041
Read, J. & Bekker, M. (2011). The nature of child computer interaction. In Proceedings of the 25th BCS conference on human-computer interaction, pp. 163-170. British Computer Society. DOI: https://doi.org/10.52041/serj.v19i1.130
Reeves, J., Gunter, G. & Lacey C. (2017). Mobile Learning in Pre-Kindergarten: Using Student Feedback to Inform Practice. Educational Technology & Society 20, no. 1: 37-44. DOI: https://doi.org/10.1016/j.giq.2018.01.003
Schacter, J., Shih,J., Allen, C., DeVaul, L., Adkins, A., Ito, T. & Jo, B. (2016). Math shelf: A randomized trial of a prekindergarten tablet number sense curriculum. Early Education and Development 27, no. 1: 74-88. DOI: https://doi.org/10.1108/ILS-08-2019-0086
Slutsky, R. & DeShetler, L. (2017). How technology is transforming the ways in which children play. Early Child Development and Care 187, no. 7: 1138-1146. DOI: https://doi.org/10.2478/jdis-2021-0012
Sullivan, A. & Umashi Bers, M. (2016). Girls, boys, and bots: Gender differences in young children's performance on robotics and programming tasks. Journal of Information Technology Education: Innovations in Practice 15: 145-165. DOI: https://doi.org/10.1111/j.1471-1842.2009.00848.x
Tsafnat, G., Glasziou, P., Choong, M., Dunn, A., Galgani, F. & Coiera, E. (2014). Systematic review automation technologies. Systematic reviews 3, no. 1: 74. DOI: https://doi.org/10.1177/2053951718786316
Turkle, S. (2017). Alone together: Why we expect more from technology and less from each other. Hachette UK. DOI: https://doi.org/10.17231/comsoc.36(2019).2342
Zuckerman, O., Arida, S. & Resnick, M. (2005). Extending tangible interfaces for education: digital Montessori-inspired manipulatives. In Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 859-868. ACM.
Downloads
Published
How to Cite
Issue
Section
License
By submitting the paper, the authors assign the publication rights to the journal Edutec. For its part, Edutec authorises its distribution as long as its content is not altered and its origin is indicated. At the end of each article published in Edutec, the citation procedure is indicated.
The management and editorial board of Edutec Revista Electrónica de Tecnología Educativa do not accept any responsibility for the statements and ideas expressed by the authors in their work.
Translated with www.DeepL.com/Translator (free version)