Metodologías lúdicas para la evaluación en educación superior: una revisión sistemática

Authors

DOI:

https://doi.org/10.21556/edutec.2025.91.3519

Keywords:

Higher education assessment, Gamification, Escape room, Kahoot, Serious Games, Game-based learning

Abstract

Traditional assessment methods often fail to comprehensively capture students' skills, prompting a shift toward more dynamic approaches. In this context, playful methodologies are gaining increasing prominence. This study aims to analyze the impact of these methodologies on university educational assessment. To this end, a systematic review was conducted following PRISMA guidelines. The search was performed in four databases (Scopus, Web of Science, PubMed, and Dialnet Plus), identifying experimental and quasi-experimental studies that applied playful methodologies in higher education assessments. The results highlighted game-based learning as the most used methodology, followed by escape rooms and gamification. These methodologies significantly improved student participation, motivation, and performance, providing more dynamic and comprehensive assessments of their competencies. The findings suggest that integrating playful methodologies into university assessments enhances educational outcomes by making the evaluation process more engaging and effective. This shift in assessment strategies allows for a deeper understanding of students' competencies, although further research is needed to optimize their implementation in different educational contexts.

Funding

University of Almería (PID24_25_1_10C)

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Published

27-03-2025

How to Cite

Rodríguez-Ferrer, J. M., Rodríguez Rivera, P., & Manzano-León, A. (2025). Metodologías lúdicas para la evaluación en educación superior: una revisión sistemática. Edutec, Revista Electrónica De Tecnología Educativa, (91), 305–319. https://doi.org/10.21556/edutec.2025.91.3519