Gamification of learning and motivation in university students. Elaboration of an interactive story: MOTORIA-X
DOI:
https://doi.org/10.21556/edutec.2018.66.1085Keywords:
gamification, motivation, learning, illusion, ClasscraftAbstract
The aim of the study is to gamify the subject of Physical Expressive Activities and Psychomotor in Career of Primary Education, by applying different game mechanics and dynamics through the online platform Classcraft, observing if learning and motivation in the students is improved. An initial opinion questionnaire was used to check the motivation and the subject was gamified using a multisensory learning focus and cooperative work techniques, assigning them different work roles
The conclusions show improvements in the students qualifications, increasing both the motivation for the subject and improving the learning of the students. Finally, the process of developing the interactive graphic adventure MOTORIA-X with Twine and its Android application is explained.
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