Gamification tools for learning earth sciences
DOI:
https://doi.org/10.21556/edutec.2018.65.1143Keywords:
gamification, earth science education, non-university levels, motivation strategiesAbstract
The percentage of school dropouts in Spain is higher than in other countries of the European Union, which makes it necessary to encourage student school marks and motivation. In this context, gamification has a promising future since it promotes the participation of students and their desire to learn. Three gamification activities (trivial, Kahoot! and Socrative) have been developed for the study of Earth Sciences. It has been observed that students prefer gamification activities with computer support since these activities create a fun environment that encourages participation and motivation. However, they also generate an increase in competitiveness and the results obtained are not as high as initially were expected.
Funding
Universidad Pública de Navarra
Fundación Laboral de la Construcción
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