Gamification tools for learning earth sciences

Authors

DOI:

https://doi.org/10.21556/edutec.2018.65.1143

Keywords:

gamification, earth science education, non-university levels, motivation strategies

Abstract

The percentage of school dropouts in Spain is higher than in other countries of the European Union, which makes it necessary to encourage student school marks and motivation. In this context, gamification has a promising future since it promotes the participation of students and their desire to learn. Three gamification activities (trivial, Kahoot! and Socrative) have been developed for the study of Earth Sciences. It has been observed that students prefer gamification activities with computer support since these activities create a fun environment that encourages participation and motivation. However, they also generate an increase in competitiveness and the results obtained are not as high as initially were expected.

Funding

Universidad Pública de Navarra

Fundación Laboral de la Construcción

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Author Biography

Isabel Sonsoles de Soto García, Universidad Pública de Navarra Fundación Laboral de la Construcción

Doctora en Ciencias de la Tierra.

Profesora Ayudante Doctor del departamento de Ciencias de la Universidad Pública de Navarra.

Profesora del Centro de Formación Profesional de la Fundación Laboral de la Construcción de Navarra durante los cursos 2016-2017 y 2017-2018.

Published

28-09-2018

How to Cite

de Soto García, I. S. (2018). Gamification tools for learning earth sciences. Edutec, Revista Electrónica De Tecnología Educativa, (65), 29–39 (393). https://doi.org/10.21556/edutec.2018.65.1143

Issue

Section

Journal articles