Older adults and digital educational games. What design considerations promote its use?

Authors

  • Gustavo Adolfo Angulo Mendoza Université Téluq
  • Louise Sauvé Université Téluq
  • Patrick Plante Université Téluq

DOI:

https://doi.org/10.21556/edutec.2017.62.1021

Keywords:

Educational Games, Digital Games, Elderly, Seniors, Ergonomics

Abstract

The present study deals with the experimentation of a digital educational game for elderly. A digital adaptation of the Solitaire game was developed with learning content integrated. Solitaire Quiz was designed following the rapid prototyping model and it was later released in its Research version. The game was made available on different platforms. A sample of older adults participated in an experimentation of the device simultaneously in presence and online. A team of research assistants organized play sessions with participants to collect their perceptions. Three Likert scale questionnaires were used in order to capture the representations of the users. Overall, the results suggest favorable perceptions about design, usability, and legibility.

Funding

Age-Well NCE

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Author Biographies

Gustavo Adolfo Angulo Mendoza, Université Téluq

Tutor a distancia, Departamento de Educación

Louise Sauvé, Université Téluq

Profesora asociada, Departamento de Educación

Patrick Plante, Université Téluq

Profesor, Departamento de Educación

Published

26-01-2018

How to Cite

Angulo Mendoza, G. A., Sauvé, L., & Plante, P. (2018). Older adults and digital educational games. What design considerations promote its use?. Edutec, Revista Electrónica De Tecnología Educativa, (62), 104–116 (a377). https://doi.org/10.21556/edutec.2017.62.1021

Issue

Section

Journal articles